Braille Effect


1. Start with a canvas of any size with a medium gray background. I will use a 500x500 for this tutorial, and a background of #CCCCCC.
2. Now please write a text with same color (#CCCCCC).
3. Now go to Layer > Layer Style > Drop Shadow and use the following setting: Blend Mode = Multiply and black color, Opacity value = 50, Angle = 120 and use global light are checked, Distance = 1, Spread = 0, Size = 0, Contour = Linear, Anti-aliased not checked, Noise = 0. Then OK.

Barcode Effect


1. Start with a rectangular canvas. For example is 200width x 180 height, and background color is white.
2. Now go to Filter > Noise > Add Noise. Use this setting : Amount value = 400, Gaussian, Monochromatic is checked.
3. Now go to Filter > Blur > Motion Blur. Angle value = 90, Distance = 999 pixels.
4. Now go to Image > Adjustments > Levels. Chanel = RGB, Input Levels = 70,1,220. Other setting are default.

3D Ring Effect


1. Start with a new file, 300x300 pixels and a white background.
2. Start with the 'Ellipse Tool (Ctrl + U)' on the Toolbar, and activate the 'Shape Layers' icon up on the Options Bar.
3. Next, with the 'Ellipse Tool (Ctrl + U)' still active, select the 'Subtract from Shape Area (-)' icon on the Options Bar, and click and drag to draw a hollowed shape area.
4. Then click and drag to draw an Oval shape and use 'Ctrl + T' to activate the Transform handlers (The Shape Color is not all that important at this point as long its different from your background for contrast).
5. Next duplicate the original Shape Layer, and change the Shape color to Black (#000000). And position it below the original Shape Layer.
6. Next with the 'Path Selection Tool (A)' active on the Tool Bar, select and drag the inside path downward (or nudge with the arrow keys) to reveal some of the black from the vector mask layer.
7. Next Select the original Shape 1 Layer in the Layers Palette.
8. Then click Layer -> Layer Style -> Inner Shadow and use this setting : Blend Mode=Normal (color = white), opacity value=95, angle=63, use global light is checked, distance=3, choke=30, size=1, contour=cone, anti-aliased=checked, noise=6.
9. Inner Glow setting : Blend Mode=Normal, opacity value=8, noise=71, not gradient, technique=softer, source=edge, choke=82, size=16, contour=linear, anti-aliased=checked, range=42, jitter=57.
10. Bevel & Emboss Setting : style=inner bevel, technique=smooth, depth=51, direction=up, size=4, soften=16, angle=63, use global light is checked, altitude=21, gloss contour=linear, checked anti-aliased, Highlight Mode=screen and Color: #F9F4A4 opacity=95, Shadow Mode multiply and Color: #B77606 opacity=81.
11. Contour Style: linear, checked anti-aliasing, ranger=81.
12. Satin Style: Blend Mode= multiply Color #A25C0A, opacity=25, angle=25, distance=60, size=9, Contour: Cove – Shallow. Anti-aliased is checked and invert unchecked.
13. Gradient Style : Blend Mode=Normal, opacity=100, Gradient: Foreground Color #C48C20 to White #FFFFFF, reverse unchecked, style=linier and align with layer is checked, angle=90, scale=100.

STONE EFFECT


1. Create a new file, 300x500 pixels and a white background.
2. Make a new layer, choose Edit-> Fill and fill the layer with 50% Gray (located in the Use dropdown).
3. Go to Filter-> Noise-> Add Noise, and for settings enter 18%, Gaussian, and Monochromatic.
4. Run Filter-> Render-> Lighting Effects and set the Texture Channel (you can use any of the RGB channels for this, it doesn't have to be blue).
5. Next go to Filter-> Brush Strokes-> Spatter and press OK (use default settings: Radius 10, Smoothness 5).
6. Make a new layer and fill it with 50% Gray again. Reset your colors by pressing D, then run Filter-> Render-> Clouds.
7. Now apply Image-> Adjustments-> Auto Levels to the clouds. Change this layer's mode from Normal to Multiply, set the opacity to 75%, and merge it with the stone layer below (control E).
8. Now apply Levels (CTRL+L), and drag the main adjustment here is in the ‘midtones’.
9. Adjust the Hue/saturation (CTRL+U) using the colorize checkbox and use these settings: hue 70, saturation 10, and brightness 0.
10. After that, go to Layer-> Layer Style-> Bevel and Emboss. For the settings, choose Inner Bevel, Smooth, Depth 421%, Size 27, Soften 12. Use Color Dodge (opacity 63) as the highlight mode and Color Burn (opacity 44, or higher if you like) for the shadow.
11. Now we're going to carve our stone into some kind of shape. To add one to the "stone layer" choose Layer-> Add Layer Mask-> Hide All (or hold ALT and click on the Add Layer Mask icon in the Layers palette). This will completely mask the layer, now your stone texture is only hidden, not deleted.
12. Choose the Brush Tool with a hard edged brush at 100% opacity, and draw white onto the layer mask. Make sure the MASK is highlighted in the Layers palette while you do this (the little box on the right side of the layer in the Layers palette). You can create any shape you want in this way! Switch from white to black using the X key to paint your shape and easily correct/refine any of your brushstrokes. This is the power of layer masks - your shape will always be editable.
13. Go to Layer-> Layer Style-> Drop Shadow to give the stone layer a drop shadow... opacity 50, distance 13, spread 0, size 13 and noise 10%.
14. Next create a new layer underneath the stone layer, which will provide a solid black base. Load the stone shape as a selection (by control clicking the layer mask on the layer in the Layers palette) and fill the selection on the new layer with black.
15. Now go back to the stone layer. Paint into the layer mask again, this time with black using a soft edged 10% opacity brush. This will make some soft indentations in the stone and should help make the bevel look less artificial.
16. For the last step you will be creating some texts and ridges - these can be used for interface buttons or whatever you want. Create a new layer on the top and use the Line Tool to make some black lines going across the surface (set the weight to 2 pixels). Now add another Layer-> Layer Style-> Bevel and Emboss (Outer Bevel, Smooth, Depth 100, Direction: Down, Size 5, Soften 0). Use Color Dodge again for the highlights and Multiply for the shadows. You might want to adjust the direction of the light slightly here - just uncheck the "Use Global Light" box and fiddle with the direction pointer.
17. Now go to the layers palette and ALT/Option click the narrow line between the stone layer and the line layer. This creates a Clipping Group which will restrict your bevelled lines to the contours of your stone shape.

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Design by Dzelque Blogger Templates 2008